Ghostrunner reviews
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GHOSTRUNNER REVIEWS HOW TO
After I got used to dealing with those, then I had to learn how to deal with shielded enemies that could only be hit from behind. Just when I got comfortable dodging and deflecting the bullets of the single-shot pistol wielding enemies, I had to deal with machine gun wielding soldiers that forced me to keep moving if I wanted to survive long enough to be able to hit them while they were reloading. Those basic enemies aren’t your only foes for long though, and one of the best things about Ghostrunner is how your adversaries always rise to meet your growing skills and abilities. Chaining all of these abilities together created a wonderful flow of movement that allowed me to nearly effortlessly close the distance between me and the more basic enemies before satisfyingly slicing them in half. The Ghostrunner can run along walls, slide down slopes with great speed, and also utilize a quick dash that can be held down to slow down time and alter the direction of his momentum in mid-air. The only main weapon in Ghostrunner is a sword, though your speed and mobility options are weapons unto themselves. Of course, the action is what you’re really here for – and if you’ve got a thing for lightning quick, reflex intensive, high risk/high reward combat that gets decided with just a single strike, then Ghostrunner was made just for you. That gives you the choice to either stop and listen intently to what’s being said, or to just push on through the various parkour heavy platforming challenges that typically accompany any long exposition dumps. There’s a lot of well acted dialogue in Ghostrunner, but it all plays out via conversations that happen in the head of the main character. What’s especially great though is how the storytelling almost never slows down the fast pace of this six to eight hour campaign. It’s a predictable tale, but the story is nonetheless well told and respectably voice acted. Guided by the disembodied voice of an old man known as The Architect, the Ghostrunner gets wrapped up in an ongoing power struggle between the supposed rulers of this broken world, the efforts of a dying resistance, and the mystery of who he is. Ultimately, Ghostrunner is a visceral sci-fi experience for anyone brave enough to meet the challenge.Taking place in a cyberpunk-themed post apocalypse, Ghostrunner tells the story of a cybernetically enhanced swordsmen who awakens after getting thrown out of a tower with little memory of what happened to him, who he is, or why he feels compelled to immediately plunge a sword into the poor soul waiting below him. At the end of each level where stats are shown, I had died over 100 times each. A word of caution to the potential player: Prepare to die. Fans of classic movies like Terminator or Blade Runner will feel right at home in this universe, and if I could have a wish granted, it would be to translate this game into a gritty Sci-Fi Action/Thriller movie.
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It is dripping with Sci-Fi darkwave vibes around every corner, and if you manage to calm yourself down for a moment and take in the environment, you will realize just how visually stunning Ghostrunner is. The world-building and ambience of the game are my favorite aspects. The levels are about evenly distributed between obstacle runs and enemy fights, and a single mistake can cost you dearly very quickly. It also contributes to a feeling of absolute superiority when you finally manage to stick a perfect speedrun.
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This makes for the most sweaty-controller-hand gaming stress I have ever experienced. Ghostrunner is a bit more of a traditional game in the sense that it's a one-hit kill for both you and your enemies. The reason i first played this game was because I heard that Daniel Deluxe was doing the game soundtrack, and I, being a big fan of his and of 80's sci-fi and synthwave, was more than enthusiastic to get into this world.